PROGRAMME OUTLINE
This programme is specifically designed to provide students with:
- Knowledge, skills, and abilities required by a technical professional in the field of computer games.
- The ability to critically evaluate the design, logic, and implementation of computer games.
- Facility with advanced techniques for computer graphics and 3D digital animation.
Students will learn fundamental skills required by technical Games Development professionals, and the basic understanding of programming and systems design. Some specialised modules will provide them basic knowledge of interactive computer games development, such as logic design, graphics and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation.
COMMON MODULES
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- System Analysis & Design
- Programming with Python
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- Mathematical Concepts for Computing
- Fundamental of Entrepreneurship
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SPECIALISED MODULES
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- Computer Games Design: Documentation
- Computer Games Level Design
- Introduction to Graphics & Basic 3D Applications
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- Introduction to Scripting for 3D Applications
- Digital Imaging Production
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ELECTIVE MODULES (CHOOSE 2)
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- Introduction to Object-oriented Programming OR Introduction to C Programming
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In-depth games analysis and design skills will be learnt, in which students will gain a better understanding of the complete computer games production lifecycle, that includes character modelling, special effects, computer graphics, animation, mathematics and more. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace.
COMMON MODULES
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- Programming for Data Analysis
- Innovation Process
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- Research Methods for Computing and Technology
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SPECIALISED MODULES
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- Analogue Games
- Basic 3D Computer Character Modelling
- Believable Models for Games & Virtual Reality
- Computer Games Design: High Concept and Preproduction
- Computer Games Design: Production and Testing
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- Computer Graphics
- Games Engines
- Imaging & Special Effects
- Mathematics for Computer Graphics
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Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
Students will make use of their previous studies and industrial experience to extend their familiarity in the field of Computer Games Development and to refine their personal and professional development. Students will move further into advanced techniques for computer graphics and animation. A final year project requires them to investigate and develop a solution for a real-world problem - they will demonstrate their ability to combine technical knowledge, critical thinking and analytical skills to produce a personal achievement portfolio.
SPECIALISED MODULES
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- 3D Computer Graphics
- Advanced 3D Character Modelling and Animation
- Audio For Computer Games
- Multimedia Techniques For Animation, Games & Film Effects
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- Programming Techniques for Animation & Computer Games
- Investigations in Computer Games Development
- Computer Games Development Project
- HCI and Usability
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ELECTIVE MODULES (CHOOSE 1)
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- Mobile Multimedia & Gaming OR MMOG Services & Communities
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- Appreciation of Ethics and Civilisation (M’sian Students)
- Malay Communication Language (Int’l Students)
- Philosophy and Current Issues
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- Workplace Professional Skills
- Integrity and Anti-corruption
- Co-Curriculum
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